After a long time expected Dev Blog about 1.8 and announced new 3 side arms, CCP reveal more. Here it is
Uprising 1.7 saw the debut of the Combat and Rail rifles, which
rounded out our rifle catalog. In Uprising 1.8 we go one better with new
dropsuits!
There are new Heavy Frames for the Caldari, Minmatar and Gallente,
while the Amarr and Caldari added a new Light Frame to their armories.
This means five brand-new dropsuit models ready for war.
With these additions, DUST 514® now has a full set of racially aligned
dropsuits. We’ve also taken this opportunity to completely revamp and
rebalance all of our infantry dropsuits. Read on to learn more.
The Heavyweight
The Heavy Frame is optimized for soaking up damage and dishing out
pain. It is also the slowest of all the dropsuits, and as such finds
itself at home in tight spaces or defending important locations. It
should not be underestimated on the offensive, however: Many
strong-points have fallen under the weight of an attack by Heavy
Dropsuits supported by Logistics Dropsuits.
The new Caldari, Minmatar and Gallente Heavy Dropsuits will join the
existing Amarr Heavy Dropsuit. They’ll be available as a basic frame
with two variations: Sentinel and Commando.
Sentinel
The Sentinel’s role skill reduces splash damage received, allowing
sentinels to shrug off more incidental damage than the smaller frame
roles. Individual race skills, meanwhile, provide primary and secondary
resistances to specific damage types. Unlike a straight HP bonus, these
resistance bonuses reduce the damage received from specific weapon
damage types.
When facing a Sentinel, make sure you keep the damage resistance in
mind. The right weapon choice could mean the difference between taking
down one of these giants and being their next victim.
Role Bonus: +5% damage resistance to splash damage per level.
Caldari Sentinel Bonus:
-
3% shield resistance to hybrid - blaster weapons per level.
-
2% shield resistance to laser weapons per level.
Gallente Sentinel Bonus:
-
3% armor resistance to hybrid - railgun weapons per level.
-
2% armor resistance to projectile weapons per level.
Minmatar Sentinel Bonus:
-
3% shield resistance to laser weapons per level.
-
2% armor resistance to hybrid - blaster weapons per level.
Amarr Sentinel Bonus:
-
3% armor resistance to projectile weapons per level.
-
2% shield resistance to hybrid - railgun weapons per level.
Caldari Sentinel
Designed for maximum energy absorption, the Caldari Sentinel’s
shielding system features an elevated saturation threshold, allowing it
to dissipate a greater amount of energy in order to maintain overall
shield integrity. Additionally, highly efficient refraction systems make
subtle adjustments to the overlapping fields that comprise the
shielding surface area, diverting minute amounts of incoming energy and
dampening the effective damage of certain small arms fire.
Gallente Sentinel
Enhanced to withstand kinetic and fragmentary impacts with minimal
deformation, Gallente Sentinel technology offers the best armor
protection currently available in the cluster. Ablative surfacing helps
deflect incoming fire and ultra-efficient armor composites and
electrically charged active protection plates increase survivability in
even the most dangerous combat situations.
Minmatar Sentinel
Based upon a deep-core construction exoskeleton, the Minmatar Sentinel
is capable of withstanding some of the harshest conditions in the
galaxy. Hardened shield systems and armor modifications improve its
combat durability, while the various op-assist mechanisms used to
augment movement make it second only to the Minmatar’s own Commando
variant in terms of overall speed and mobility.
Here are the base stats for the new Sentinel Dropsuits, as well as
revised stats for the Amarr variants. (Note that the Basic Heavy Frame
requires Racial Heavy, not Racial Sentinel skill to be trained)
Commando
The Commando is a Heavy Frame Dropsuit with less base HP but higher
movement speed than the regular Heavy Dropsuit, with the addition of an
equipment slot.
Designed for offense, it features the ability to fit two light weapons
and a role bonus to both light weapon and sidearm reload speed,
minimizing downtime while reloading.
Each Commando also has a racial damage bonus to its own type of
weaponry, further enhancing its role as a damage dealing monster in
combat. Combined with the flexibility of two light weapons, this means
the Commando is a force to be reckoned with on the battlefield.
Role Bonus: 5% reduction to reload speed of light/sidearm weapons
Caldari Commando Bonus: +2% damage to light hybrid – railgun weapons.
Gallente Commando Bonus: +2% damage to light hybrid – blaster weapons.
Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons.
Amarr Commando Bonus: +2% damage to light laser weapons.
Caldari Commando
Utilizing technologies sourced from across the State, the Commando’s
subframe is hardwired with custom-built damage modifiers that enhance
the output of all light-class railgun weaponry synched with the suit’s
core operating system. This is achieved, in part, by managing the
weapon’s charge efficiency in order to ensure maximum impact of every
discharge.
Gallente Commando
Modified to better interface with light-class blaster weaponry, the
Gallente Commando’s subframe regulates the weapon’s cyclotron output,
improving plasma compression and enhancing the magnetic acceleration of
the produced discharge with devastating results.
Minmatar Commando
Stripped of all but the most necessary protection, the Minmatar
Commando is the fastest, most agile Heavy Frame on the battlefield.
Jury-rigged into the subframe are off-the-shelf damage modifiers able to
improve the damage yield of all light-class projectile and explosive
weaponry wielded by the user.
And here are the base stats for the new Commando Dropsuits, as well as the revised stats for the Amarr Commando.
The Lightweight
The Light Frames are the fastest suits in the game, finding themselves
at home flanking, harassing and generally causing mayhem on the
battlefield.
Naturally this added speed comes at a price: The Light Frames have the
least hitpoints of all the different frame types. But they shouldn’t be
underestimated, since Light Frames are more difficult to detect with
passive and active scanners, and will often have the first shot in a
fight.
The new Caldari and Amarr Light Frames will join the existing Minmatar
and Gallente Light Frames in Uprising 1.8, with the latter two also
receiving significant changes to their base stats.
Scout
The scout’s role bonus makes it the only one capable of fitting the
cloak field while remaining competitive, allowing players to move about
the battlefield almost invisible to the naked eye.
The Gallente scout excels at hiding and the Caldari is unsurpassed at
detecting dampened units, while the Minmatar utilizes its innate speed
to hack objectives or assassinate individual targets. The Amarr, the
hardiest of all the scout suits, is able to withstand more damage and
cover more of the battlefield in a single sprint than any other Light
Frame.
Role Bonus: +15% reduction to PG/CPU cost of cloak field per level
Caldari Scout Bonus: +5% bonus to dropsuit scan radius and scan precision per level
Gallente Scout Bonus: +5% bonus to dropsuit scan radius and 5% reduction to scan profile per level
Minmatar Scout Bonus: 5% bonus to hacking speed and nova knife damage per level
Amarr Scout Bonus: +5% bonus to stamina regen and max stamina per level
Caldari Scout
Developed to support counterinsurgency operations, this Caldari suit is
highly effective at asymmetric combat. An enhanced sensor package
allows it to seek out and destroy dampened targets wherever they might
be on the battlefield.
Amarr Scout
Building on recent advancements in biotic technology, this suit
incorporates an array of cardiovascular augmentations that are
automatically administered to the user in battle, improving overall
stamina and reducing fatigue.
Below are the base stats for the new Light Frame and Scout Dropsuits,
as well as the changes to the existing Minmatar and Gallente dropsuits.
(Note: The Basic Light Frame requires the Racial Light Dropsuit skill
rather than the Racial Scout skill.)
The Middleweight
While we haven’t introduced any new Medium Frames with Uprising 1.8, we
have made some changes to both their base stats and the bonuses for
their variants.
The biggest of these changes can been seen in the new bonuses for the
Logistics suits. Each type of suit now has a role bonus for equipment
fitting as well as a racial bonus towards a specific type of equipment.
This means anyone looking to specialize with a particular type of
equipment should start using a specific racial type of dropsuit.
Likewise, the Assault dropsuits now have a general bonus to weapon
fitting, with each race getting a further bonus to its own type of
weaponry. The new bonuses and base stats are listed below.
Assault
Role Bonus: 5% reduction to PG/CPU cost of light/sidearm weapons
-
Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
-
Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
-
Minmatar Assault: +5% to projectile light/sidearm clip size per level.
-
Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
-
Logistics
Role Bonus: 5% reduction to PG/CPU cost of equipment
-
Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
-
Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level.
-
Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level.
-
Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
(Note: The Racial Basic Frames have the same stats as the Assault
Dropsuits, other than requiring Racial Medium Dropsuit rather than
Racial Assault)
So that’s what’s in the pipe for Dropsuits in Uprising 1.8. But wait, there’s one more thing…
After lengthy discussions with the CPM and large amounts of community
feedback, the decision has been made to refund all skill points
currently spent in the Dropsuit Command tree to players’ unallocated SP
pools. So, if your preferred racial frame didn’t previously exist,
you’ll be able to switch to one of the newly available suit frames
without penalty.
Please note that this change will happen automatically as part of the
Uprising 1.8 update and is aimed for deployment on the same day. This
will result in all Skill Points invested in to the Dropsuit Command
skill tree being refunded, along with the ISK from all affected
purchased skill books. Additionally, this may result in players having
to retrain previous skills within the Dropsuit Command skill tree.
Uprising 1.8 Deployment is currently planned for the 25
th of March, and hope you enjoy the new Dropsuits. We can’t wait to see you using them in the battles to come!
-CCP Remnant
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