Hi there, I am currently working at CCP Games Shanghai as a concept
artist, responsible for scenes, architecture, design objects, and
occasionally other content as well.
I am happy to be working in the art team – this is the most
professional team I have worked with, and everyone on the team is very
good. Of course, when collaborating with colleagues of this caliber, you
are constantly reminded to try and do better.
This is early sketch for the socket (Sat launcher)
The most interesting part of this project is that because we are working
within EVE’s massive universe, there is the opportunity to do something
you really like, from the overall shape of objects to completing the
details of the project step by step. It gives me great satisfaction
seeing the final design completed and implemented in the game.
This is final concept art work for the Satellite launcher
In terms of design scenarios, our general workflow is: start by getting
the original design from the level designer, and then I will make some
early sketches for the art director. He will then compare them, pick out
his favorite and give me some feedback, after which I continue with
more detailed designs based on his input. Once I have completed a
refined version I then send it to him to review in order to get further
feedback, after which I continue to polish and modify until completion.
Luckily we have a great Art Director who provides timely feedback to
help me do better in my direction.
The final 3D work
In addition, in our work there is a focus on how to distinguish between
the different styles of design between the four races. EVE’s artists
have done a lot of great work already, and we get a lot of inspiration
from them. But how to transfer their style to ‘the ground’ is still a
challenge we have to face. Sometimes to get the ‘right’ style we have to
repeatedly test different designs – a process that is challenging, but
also very interesting.
Our work is still ongoing, and I hope we can do more great designs in
the future so that players in this universe can have an ever-more
perfect experience.
-Zeng Liang, AKA CCP FishWalker
There is the original link
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